Rhythm racer
2.5D Platformer Game
You took candy from a stranger at Burning Man 2020...Now you must guide your astral bike to safety. Feel the music and let it guide you home. Collect the most music notes and pills so you can brag to your family and friends about how you totally ran the rhythm!
PROJECT DETAILS
Challenge: Create a rhythm game
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Role: Concept Artist, 3D Modeler
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Duration: Jan. 2017 - Mar. 2017
TOOLS
Pen & Paper
Illustrator
Photoshop
Maya
Overview
Rhythm Racer is a rhythm platform game. There's a variety of music notes and pills to collect for "power ups", and each one changes something about the song or the visual effects. From slowing down the song to increasing the pitch, the music notes also add visual effects to make the game more interesting.
Beginning Stages
These are concepts on what we wanted in the game in terms of collectibles, obstacles, and objectives, as well as a home screen. In the beginning, we wanted to give the player options on what song and player model they can use. Instead of having a humanoid player model, we thought it would be a lot more interesting if it was a vehicle. I wanted to incorporate musical elements into the model because it is a rhythm game.
Model design
I create the bike model with a "Tron" like feeling when that was our aesthetic earlier in the design route. In the end, I changed the design of the bike to have brighter colors to contrast the dark starry background and have the wheels to look more like whole music notes to incorporate more musical elements.
Technologies
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3D Camera with a controllable view
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Animated main player character
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Oct-tree collision detection
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Shadow mapping
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Hierarchical view frustum culling
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Bloom/HDR
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Dreamy delayed clear effect
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Level creation tool
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Particle system
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Particle billboarding
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Particle alpha mapping
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Geometry shader mesh fracturing
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Procedurally generating level based on music
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Environment mapping
For the game level, the platform the player is on gets highlighted to help the player to understand the spacial location of the player model. There is also a mini 2D version of the level to show the platforms and progress of the player on the bottom left. Pink platforms drop as the player touches it, the green platforms move up, and the blue platforms move closer and farther away from the player constantly.